Fragile Tower, Mobile Game released on Apple and Google Play store in December 2018, published by Redremptive Innovations Ltd. (Co-founder).
I created various 3D models and PBR textures in Autodesk Maya and Photoshop, as well as some lighting and background animation. Worked remotely with team members, putting the assets together in the Unity game engine.
Managed pipeline and assisted with environment art for a smaller independent production. Built modular structures and assets in Maya 2016. Game made in Unreal Engine 4. Game to be featured at PAX 2017 through The Art Institute of Seattle.