Fragile Tower, Mobile Game released on Apple and Google Play store in December 2018, published by Redremptive Innovations Ltd. (Co-founder).
I designed various 3D models in Autodesk Maya, produced textures/shaders, created concept art, and background animations. Worked remotely with team members to concept ideas, delegate tasks, and assemble assets together in the Unity.
Managed production pipeline and assisted with environment art for a smaller independent production. Built modular structures and assets in Maya 2016. Assembled in Unreal Engine 4. Game was featured at PAX 2017 through The Art Institute of Seattle.